Monster
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A great generic monster
Monsters celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them to be possessed by a demonic spirit. Marked as Yeenoghu's favorite, the lucky recipient becomes a fang ofYeenoghu, the chosen of the Monster Lord. In much the same way Yeenoghu created the first Monsters, a hyena that feasts on a fang's slain foe undergoes a horrible transformation, becoming a fullgrown adult Monster. Depending on the number of hyenas in a region, a fang of Yeenoghu can lead to a startling increase in the Monsters population. Finding and killing the fang is the only way to keep that population in check.
Stat Block
Medium humanoid (), chaotic evil Armor Class 15 (hide armour, shield) Hit Points 22 (5d8) Speed 30ft. STR 14 (+2) DEX 12 (+1) CON 11 (+0) INT 6 (- 2) WIS 10 (+0) CHA 7 (-2) Senses: darkvision 60ft., passive Perception 10 Languages: Gnoll Challenge: 1/2 (100 XP) Rampage: When the Monster reduces a creature to 0 hit points with a melee attack on its turn, the monster can take a bonus action to move up to half its speed and make a bite attack.
ACTIONS
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft ., one creature. Hit: 4 (1d4 + 2) piercing damage. Spear: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20J60 ft ., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1 d8 + 2) piercing damage if used with two hands to make a melee attack. Longbow: Ranged Weapon Attack: +3 to hit, range 150J600 ft. , one target. Hit: 5 (1d8 + 1) piercing damage.